Portfolios

Adrift in Rift

About A spite game made at TGA. My Role I did the programming and UI. Screenshots

Cargo Diver

About A spite game made at TGA. My Role I did the programming and UI. Screenshots

D4RK

About D4RK is a platformer and was our third group project at The Game Assembly. We used Celeste as a reference for metrics and mechanics. My Role As a part of a five person programming team I worked on among other things: Camera Scripted Events Audio UI Options Video Screenshots

Deformable Terrain

The Goal Many footstep effects in games are cosmetic, a decal, a particle puff, maybe a footprint-shaped texture blended onto the ground. My goal was to try a different approach: real geometric depressions in the terrain itself, generated and faded in real time, driven entirely by GPU-side texture …

Fire Tires

About A spite game made at TGA. My Role I did the programming and UI. Screenshots

Lightchaser

About A spite game made at TGA. My Role I did the programming and UI. Screenshots

Nailed It

About A spite game made at TGA. My Role I did the programming and UI. Screenshots

Of the Sky

About A spite game made at TGA. My Role I did the programming and UI. Screenshots

Spiteful Hangover

About Spiteful Hangover is an action RPG where you play as a viking, waking up with a hangover, and everyone around you is turning undead. Figure out why and go get revenge. This was the first project where we used our own custom c++ engine. My Role As a part of a six person programming team I …

Walter Volt

About Walter Volt is a first person game where you play as a wizard in a noire style city where the mayor has banned wizards and magic. Our reference for this project was Half-Life 2, and thus includes different types of projectile weapons (spells), and tlelkinesis to be able to move objects in …