Portfolios
Adrift in Rift
About A spite game made at TGA. My Role I did the programming and UI. Screenshots
Cargo Diver
About A spite game made at TGA. My Role I did the programming and UI. Screenshots
D4RK
About D4RK is a platformer and was our third group project at The Game Assembly. We used Celeste as a reference for metrics and mechanics. My Role As a part of a five person programming team I worked on among other things: Camera Scripted Events Audio UI Options Video Screenshots
Fire Tires
About A spite game made at TGA. My Role I did the programming and UI. Screenshots
Lightchaser
About A spite game made at TGA. My Role I did the programming and UI. Screenshots
Nailed It
About A spite game made at TGA. My Role I did the programming and UI. Screenshots
Of the Sky
About A spite game made at TGA. My Role I did the programming and UI. Screenshots
Spiteful Hangover
About Spiteful Hangover is an action RPG where you play as a viking, waking up with a hangover, and everyone around you is turning undead. Figure out why and go get revenge. This was the first project where we used our own custom c++ engine. My Role As a part of a six person programming team I …
Walter Volt
About Walter Volt is a first person game where you play as a wizard in a noire style city where the mayor has banned wizards and magic. Our reference for this project was Half-Life 2, and thus includes different types of projectile weapons (spells), and tlelkinesis to be able to move objects in …